Game Developer
Technical Artist

I buildthe mechanicsand systemsthat powerunforgettablegames.

I work across gameplay programming, game mechanics, technical art, systems and interactive experiments — someone who understands both how games look and how games work.

Move across it, click anywhere — the grid is the level under the paint.

x 0000 · y 0000IndiaGame development2026● Open to junior roles

00Years into BCA
00Games built
00Game jam entry
00Steps in every build
02

Selected work

Click a project to open it

03

How I work

Artistic eye.
Engineering brain.

How I approach a problem

    Bench

    Flick a top. Same physics I write, running live.

    04

    About

    Prit Chaudhari

    I’m a technical artist and gameplay programmer finishing my BCA in Game Development at Ajeenkya DY Patil University in Pune, with an 8.80 CGPA.

    I work on both sides of a real-time game. On the look side that’s Shader Graph and HLSL shaders, VFX Graph and particle effects, and animation systems. On the work side it’s custom physics, multiplayer networking, navigation AI and AR/VR interaction. Unity 6 and C# are my main tools, alongside some time in Unreal, Godot, Blender and Maya.

    I’ve built mobile, multiplayer, AR and VR projects, from a touch-driven drifting game to a turn-based multiplayer game on Photon Fusion and a VR bowling game. I write shaders for water, lava, mirrors, dissolve and toon looks, I’ve done freelance Unity work, and I pick up new tools and pipelines quickly.

    In the university Game Club I’ve worked on game jams and team projects, coordinated with artists and designers, helped organise events and explained technical systems to people who don’t write code. I won the Best Board Game Award in my first semester. I’m early in my career, so the work here is honest about that: prototypes, what broke, and how I fixed it.

    Technical art · Gameplay programming · Multiplayer and XR · Unity 6

    05Contact

    Let’s make
    something
    interesting.